Introduction to Java Classes
A class is nothing but a blueprint or a template for creating different objects which defines its properties and behaviors. Java class objects exhibit the properties and behaviors defined by its class. A class can contain fields and methods to describe the behavior of an object.
Methods are nothing but members of a class that provide a service for an object or perform some business logic. Java fields and member functions names are case sensitive. Current states of a class’s corresponding object are stored in the object’s instance variables. Methods define the operations that can be performed in java programming.
A class has the following general syntax:
<class modifiers>class<class name>
<extends clause> <implements clause>{
// Dealing with Classes (Class body)
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<field declarations (Static and Non-Static)>
<method declarations (Static and Non-Static)>
<Inner class declarations>
<nested interface declarations>
<constructor declarations>
<Static initializer blocks>
}
( objectReference.member ). You call a method for an object by naming the object followed by a period (dot), followed by the name of the method and its argument list, like this: objectName.methodName(arg1, arg2, arg3).
cubeObject.breadth = 4;
cubeObject.height = 4;
cubeObject.getvolume()
Consider this simple Java program showing the use of static fields and static methods
Download CubeStaticTest.java
Number of Cube objects = 0
Variables defined in an interface are implicitly final. You can’t change value of a final variable (is a constant). A final class can’t be extended i.e., final class may not be subclassed. This is done for security reasons with basic classes like String and Integer. It also allows the compiler to make some optimizations, and makes thread safety a little easier to achieve. A final method can’t be overridden when its class is inherited. Any attempt to override or hide a final method will result in a compiler error.
Some of the object class methods are
equals
toString()
wait()
notify()
notifyAll()
hashcode()
clone()
An object is an instance of a class created using a new operator. The new operator returns a reference to a new instance of a class. This reference can be assigned to a reference variable of the class. The process of creating objects from a class is called instantiation. An object encapsulates state and behavior.
An object reference provides a handle to an object that is created and stored in memory. In Java, objects can only be manipulated via references, which can be stored in variables.
Creating variables of your class type is similar to creating variables of primitive data types, such as integer or float. Each time you create an object, a new set of instance variables comes into existence which defines the characteristics of that object. If you want to create an object of the class and have the reference variable associated with this object, you must also allocate memory for the object by using the new operator. This process is called instantiating an object or creating an object instance.
When you create a new object, you use the new operator to instantiate the object. The new operator returns the location of the object which you assign o a reference type.
Download Cube.java
Below is an example of a class demonstrating Method Overloading
Download MethodOverloadDemo.java
One parameter: 2
Two parameters: 10 , 20
Sum is 30
Two double parameters: 1.1 , 2.2
Sum is 3.3000000000000003
A class is nothing but a blueprint or a template for creating different objects which defines its properties and behaviors. Java class objects exhibit the properties and behaviors defined by its class. A class can contain fields and methods to describe the behavior of an object.
Methods are nothing but members of a class that provide a service for an object or perform some business logic. Java fields and member functions names are case sensitive. Current states of a class’s corresponding object are stored in the object’s instance variables. Methods define the operations that can be performed in java programming.
A class has the following general syntax:
<class modifiers>class<class name>
<extends clause> <implements clause>{
// Dealing with Classes (Class body)
<field declarations (Static and Non-Static)>
<method declarations (Static and Non-Static)>
<Inner class declarations>
<nested interface declarations>
<constructor declarations>
<Static initializer blocks>
}
Below is an example showing the Objects and Classes of the Cube class that defines 3 fields namely length, breadth and height. Also the class contains a member function getVolume().
public class Cube {
int length;
int breadth;
int height;
public int getVolume() {
return (length * breadth * height);
}
} |
How do you reference a data member/function?
This is accomplished by stating the name of the object reference, followed by a period (dot), followed by the name of the member inside the object.( objectReference.member ). You call a method for an object by naming the object followed by a period (dot), followed by the name of the method and its argument list, like this: objectName.methodName(arg1, arg2, arg3).
For example:
cubeObject.length = 4;cubeObject.breadth = 4;
cubeObject.height = 4;
cubeObject.getvolume()
Class Variables – Static Fields
We use class variables also know as Static fields when we want to share characteristics across all objects within a class. When you declare a field to be static, only a single instance of the associated variable is created common to all the objects of that class. Hence when one object changes the value of a class variable, it affects all objects of the class. We can access a class variable by using the name of the class, and not necessarily using a reference to an individual object within the class. Static variables can be accessed even though no objects of that class exist. It is declared using static keyword.Class Methods – Static Methods
Class methods, similar to Class variables can be invoked without having an instance of the class. Class methods are often used to provide global functions for Java programs. For example, methods in the java.lang.Math package are class methods. You cannot call non-static methods from inside a static method.Instance Variables
Instance variables stores the state of the object. Each class would have its own copy of the variable. Every object has a state that is determined by the values stored in the object. An object is said to have changed its state when one or more data values stored in the object have been modified. When an object responds to a message, it will usually perform an action, change its state etc. An object that has the ability to store values is often said to have persistence.Consider this simple Java program showing the use of static fields and static methods
// Class and Object initialization showing the Object Oriented concepts in Java
class Cube {
int length = 10;
int breadth = 10;
int height = 10;
public static int numOfCubes = 0; // static variable
public static int getNoOfCubes() { //static method
return numOfCubes;
}
public Cube() {
numOfCubes++; //
}
}
public class CubeStaticTest {
public static void main(String args[]) {
System.out.println("Number of Cube objects = " + Cube.numOfCubes);
System.out.println("Number of Cube objects = "
+ Cube.getNoOfCubes());
}
} |
Output
Number of Cube objects = 0Number of Cube objects = 0
Final Variable, Methods and Classes
In Java we can mark fields, methods and classes as final. Once marked as final, these items cannot be changed.Variables defined in an interface are implicitly final. You can’t change value of a final variable (is a constant). A final class can’t be extended i.e., final class may not be subclassed. This is done for security reasons with basic classes like String and Integer. It also allows the compiler to make some optimizations, and makes thread safety a little easier to achieve. A final method can’t be overridden when its class is inherited. Any attempt to override or hide a final method will result in a compiler error.
Introduction to Java Objects
The Object Class is the super class for all classes in Java.Some of the object class methods are
equals
toString()
wait()
notify()
notifyAll()
hashcode()
clone()
An object is an instance of a class created using a new operator. The new operator returns a reference to a new instance of a class. This reference can be assigned to a reference variable of the class. The process of creating objects from a class is called instantiation. An object encapsulates state and behavior.
An object reference provides a handle to an object that is created and stored in memory. In Java, objects can only be manipulated via references, which can be stored in variables.
Creating variables of your class type is similar to creating variables of primitive data types, such as integer or float. Each time you create an object, a new set of instance variables comes into existence which defines the characteristics of that object. If you want to create an object of the class and have the reference variable associated with this object, you must also allocate memory for the object by using the new operator. This process is called instantiating an object or creating an object instance.
When you create a new object, you use the new operator to instantiate the object. The new operator returns the location of the object which you assign o a reference type.
Below is an example showing the creation of Cube objects by using the new operator.
public class Cube {
int length = 10;
int breadth = 10;
int height = 10;
public int getVolume() {
return (length * breadth * height);
}
public static void main(String[] args) {
Cube cubeObj; // Creates a Cube Reference
cubeObj = new Cube(); // Creates an Object of Cube
System.out.println("Volume of Cube is : " + cubeObj.getVolume());
}
} |
Method Overloading
Method overloading results when two or more methods in the same class have the same name but different parameters. Methods with the same name must differ in their types or number of parameters. This allows the compiler to match parameters and choose the correct method when a number of choices exist. Changing just the return type is not enough to overload a method, and will be a compile-time error. They must have a different signature. When no method matching the input parameters is found, the compiler attempts to convert the input parameters to types of greater precision. A match may then be found without error. At compile time, the right implementation is chosen based on the signature of the method callBelow is an example of a class demonstrating Method Overloading
public class MethodOverloadDemo {
void sumOfParams() { // First Version
System.out.println("No parameters");
}
void sumOfParams(int a) { // Second Version
System.out.println("One parameter: " + a);
}
int sumOfParams(int a, int b) { // Third Version
System.out.println("Two parameters: " + a + " , " + b);
return a + b;
}
double sumOfParams(double a, double b) { // Fourth Version
System.out.println("Two double parameters: " + a + " , " + b);
return a + b;
}
public static void main(String args[]) {
MethodOverloadDemo moDemo = new MethodOverloadDemo();
int intResult;
double doubleResult;
moDemo.sumOfParams();
System.out.println();
moDemo.sumOfParams(2);
System.out.println();
intResult = moDemo.sumOfParams(10, 20);
System.out.println("Sum is " + intResult);
System.out.println();
doubleResult = moDemo.sumOfParams(1.1, 2.2);
System.out.println("Sum is " + doubleResult);
System.out.println();
}
} |
Output
No parametersOne parameter: 2
Two parameters: 10 , 20
Sum is 30
Two double parameters: 1.1 , 2.2
Sum is 3.3000000000000003
Below is a code snippet to shows the interfaces that a Class Implements:
Class cls = java.lang.String.class;
Class[] intfs = cls.getInterfaces();
// [java.lang.Comparable, java.lang.CharSequence, java.io.Serializable]
// The interfaces for a primitive type is an empty array
cls = int.class;
intfs = cls.getInterfaces(); // [] |
Below is a code snippet to show whether a Class Object Represents a Class or Interface:
Class cls = java.lang.String.class;
boolean isClass = !cls.isInterface(); // true
cls = java.lang.Cloneable.class;
isClass = !cls.isInterface(); // false
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